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4-3 Man Recruiting Guide (CFB 27): Who to Recruit and Why

162 plays charted19 positions on the board

4-3 Man is a man coverage defense. It lives in even, four-down fronts on 72% of its snaps.

The snap counts put two interior linemen, two edges, one sub linebacker, and five defensive backs on the field at starter share. The rest of the lineup rotates by package, which is why the board below runs deeper than eleven.

The strip below shows every formation the book calls, grouped the way the play-call screen groups them. Tap any bubble for the recruiting answer at that spot, then use the board for the full read.

The formations, grouped like the play-call screen

BallknowerHQ — ballknowerhq.com — nickel-overLOSNickel Over4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1SUBLB2RRE1NT1DT1RLE1ballknowerhq.com
Nickel Over24 plays · 14.6%
BallknowerHQ — ballknowerhq.com — nickel-wideLOSNickel Wide4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1SUBLB2RRE1NT1DT1RLE1ballknowerhq.com
Nickel Wide15 plays · 9.1%
BallknowerHQ — ballknowerhq.com — nickel-3-3-cubLOSNickel 3-3 Cub5 DL / 1 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1RRE1DT1NT1DT2RLE1ballknowerhq.com
Nickel 3-3 Cub9 plays · 5.5%
BallknowerHQ — ballknowerhq.com — nickel-double-mugLOSNickel Double Mug4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3RRE1NT1SUBLB1SUBLB2DT1RLE1ballknowerhq.com
Nickel Double Mug9 plays · 5.5%
BallknowerHQ — ballknowerhq.com — nickel-load-mugLOSNickel Load Mug4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1RRE1NT1DT1SUBLB2RLE1ballknowerhq.com
Nickel Load Mug9 plays · 5.5%

Tap a bubble for the recruiting answer at that spot. Snap shares under each formation are that call's slice of the book.

The sign plan

Counts cover positions at 5% of the book's snaps or more. Bodies per snap decides how many each group needs. Each card jumps to its group on the board.

The board, by position group

Edges Sign 4: 2 starter, 2 rotation Speed Rusher 4 spots
RLE1Edge 61.8%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding

74% of snaps ask for the even_4down RRE_RLE job, 26% ask for the odd_tite RRE_RLE job. Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job. Rushes from width in the three-down sub fronts. Twist games off his rush are part of the deal.

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

In even, four-down fronts (74% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower MovesBlock Shedding

In odd, tite-spaced fronts (26% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower Moves

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

RRE1Edge 61.8%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding

74% of snaps ask for the even_4down RRE_RLE job, 26% ask for the odd_tite RRE_RLE job. Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job. Rushes from width in the three-down sub fronts. Twist games off his rush are part of the deal.

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

In even, four-down fronts (74% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower MovesBlock Shedding

In odd, tite-spaced fronts (26% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower Moves

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

LEDGE1Edge 36.4%Rotation Speed Rusher Finesse MovesPower MovesAccelerationBlock Shedding

70% of snaps ask for the even_4down REDGE_LEDGE job, 20% ask for the bear_heavy REDGE_LEDGE job. First job is winning the edge as a rusher. Aligned wide in 4-down spacing, he attacks upfield at the snap and turns speed into pressure. He sets the edge on the way to the quarterback, not instead of it. Sets a hard edge in heavy fronts. Goal line and bear spacing ask him to close down blockers and force runs back into the pile. Rush matters only after the run is dead.

Physical 6'3 to 6'5, 240 to 265. First step over mass.

In even, four-down fronts (70% of this spot's snaps)

Archetype Speed Rusher

Physical 6'3 to 6'5, 240 to 265. First step over mass.

Attributes to scout Finesse MovesPower MovesAccelerationBlock Shedding

In bear and heavy fronts (20% of this spot's snaps)

Archetype Pure Power

Physical 6'3 to 6'5, 260 to 285. Point-of-attack strength outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

REDGE1Edge 36.4%Rotation Speed Rusher Finesse MovesPower MovesAccelerationBlock Shedding

70% of snaps ask for the even_4down REDGE_LEDGE job, 20% ask for the bear_heavy REDGE_LEDGE job. First job is winning the edge as a rusher. Aligned wide in 4-down spacing, he attacks upfield at the snap and turns speed into pressure. He sets the edge on the way to the quarterback, not instead of it. Sets a hard edge in heavy fronts. Goal line and bear spacing ask him to close down blockers and force runs back into the pile. Rush matters only after the run is dead.

Physical 6'3 to 6'5, 240 to 265. First step over mass.

In even, four-down fronts (70% of this spot's snaps)

Archetype Speed Rusher

Physical 6'3 to 6'5, 240 to 265. First step over mass.

Attributes to scout Finesse MovesPower MovesAccelerationBlock Shedding

In bear and heavy fronts (20% of this spot's snaps)

Archetype Pure Power

Physical 6'3 to 6'5, 260 to 285. Point-of-attack strength outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

Corners Sign 4: 3 starter, 1 rotation Bump and Run, Zone 4 spots
CB1Corner 94.5%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle

Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.

Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.

CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them

CB2Corner 90.9%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle

Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.

Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.

CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them

CB3Corner 61.8%Starter Zone Man CoverageAgilityTackle

Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.

Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.

first slot body; CB_slot rows cover CB3 and CB4

CB4Corner 21.8%Rotation Zone Man CoverageAgilityTackle

Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.

Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.

second slot body, on the field in dime sets

Interior DL Sign 4: 2 starter, 2 package Speed Rusher, Gap Specialist, Pure Power 4 spots
DT1Interior DL 98.2%Starter Speed Rusheralt: Power Rusher Finesse MovesPower MovesAccelerationBlock Shedding

72% of snaps ask for the even_4down DT job, 20% ask for the odd_tite DT job. Penetrates as the 3-technique. He lines up on the guard's outside shoulder and wins the B-gap with his first step, turning run downs into losses behind the line. On passing downs he supplies the interior rush that keeps quarterbacks off their spot. Plays the long end spots of the odd fronts, from a 4i on the tackle's inside shoulder in tite spacing to a head-up or outside 5-technique in base 3-4 looks. He two-gaps with length and keeps the B-gap closed so runs spill to the edge players. Rush production comes from push and hands rather than speed. 11% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.

Physical 6'2 to 6'5, 285 to 310. First-step quickness outranks bulk.

In even, four-down fronts (72% of this spot's snaps)

Archetype Speed Rusher (alt: Power Rusher)

Physical 6'2 to 6'5, 285 to 310. First-step quickness outranks bulk.

Attributes to scout Finesse MovesPower MovesAccelerationBlock Shedding

In odd, tite-spaced fronts (20% of this spot's snaps)

Archetype Pure Power (alt: Power Rusher)

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

NT1Interior DL 87.3%Starter Gap Specialistalt: Pure Power Block SheddingStrength

Anchors the front as the shade nose. He controls the A-gap against interior runs and holds his ground against double teams so the MIKE can flow. Pocket push on late downs is a bonus on top of the run-down anchor. 12% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.

Physical 6'1 to 6'4, 300 to 330. Anchor strength outranks height.

DT2Interior DL 16.4%Package Pure Poweralt: Power Rusher Block SheddingStrengthPower MovesFinesse Moves

56% of snaps ask for the odd_tite DT job, 44% ask for the bear_heavy DT job. Plays the long end spots of the odd fronts, from a 4i on the tackle's inside shoulder in tite spacing to a head-up or outside 5-technique in base 3-4 looks. He two-gaps with length and keeps the B-gap closed so runs spill to the edge players. Rush production comes from push and hands rather than speed. Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

In odd, tite-spaced fronts (56% of this spot's snaps)

Archetype Pure Power (alt: Power Rusher)

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

In bear and heavy fronts (44% of this spot's snaps)

Archetype Gap Specialist

Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.

Attributes to scout Block SheddingStrength

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

DT3Interior DL 7.3%Package Gap Specialist Block SheddingStrength

Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.

Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.

Safeties Sign 2: 2 starter Coverage Specialist, Hybrid 2 spots
FS1Safety 98.2%Starter Coverage Specialist Zone CoverageSpeedAwarenessCatching

Erases mistakes from the deep middle. Man coverage across the board leaves him as the lone helper, so range from the post to either numbers is the whole job. Ball skills turn that range into takeaways.

Physical 6'0 to 6'2, 190 to 205. Range outranks hitting.

SS1Safety 98.2%Starter Hybridalt: Coverage Specialist Man CoverageTackle

Takes the tight end or the back man to man. He lines up low more often than deep, matching routes from in-line and backfield alignments, and fills the box when run shows. Coverage chops against tight ends decide whether this defense holds up.

Physical 6'0 to 6'3, 200 to 215. Coverage movement outranks box thump.

Sub LBs Sign 2: 1 starter, 1 rotation Lurker 2 spots
SUBLB1Sub LB 61.8%Starter Lurker Man CoverageAccelerationHit PowerZone Coverage

74% of snaps ask for the even_4down SUBLB job, 26% ask for the odd_tite SUBLB job. Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Covers from the middle of light boxes. Dime 3-2 alone supplies over half of these snaps, so he protects the middle hole and carries verticals from #3 with little help around him. Space tackling is the floor requirement. Coverage demand leads: backs and tight ends man to man, snap after snap. 18% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

In even, four-down fronts (74% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageAccelerationHit Power

In odd, tite-spaced fronts (26% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageTackle

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.

SUBLB2Sub LB 45.5%Rotation Lurker Man CoverageAccelerationHit PowerZone Coverage

76% of snaps ask for the even_4down SUBLB job, 24% ask for the odd_tite SUBLB job. Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Covers from the middle of light boxes. Dime 3-2 alone supplies over half of these snaps, so he protects the middle hole and carries verticals from #3 with little help around him. Space tackling is the floor requirement. Coverage demand leads: backs and tight ends man to man, snap after snap. 24% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

In even, four-down fronts (76% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageAccelerationHit Power

In odd, tite-spaced fronts (24% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageTackle

Medium confidence: Nickel 3-3 Cub is in this book and its front classification is provisional.

No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.

Off-ball LBs Sign 3: 3 rotation Signal Caller 3 spots
MIKE1Off-ball LB 36.4%Rotation Signal Calleralt: Thumper TackleMan CoverageZone CoveragePlay RecognitionAwareness

70% of snaps ask for the even_4down MIKE job, 20% ask for the bear_heavy MIKE job. Runs the middle of the base defense. He triggers downhill between the tackles against the run and drops to the hook zones on pass downs. Hits lead blockers behind a loaded line. The front eats the linemen and he meets fullbacks and pullers in the hole, keeping his fits square in short yardage. Coverage asks are minimal here. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.

Physical 6'0 to 6'3, 230 to 250. Instincts outrank straight-line speed.

In even, four-down fronts (70% of this spot's snaps)

Archetype Signal Caller (alt: Thumper)

Physical 6'0 to 6'3, 230 to 250. Instincts outrank straight-line speed.

Attributes to scout TacklePlay RecognitionAwarenessZone Coverage

In bear and heavy fronts (20% of this spot's snaps)

Archetype Thumper

Physical 6'0 to 6'3, 240 to 260. Thump outranks range.

Attributes to scout TackleHit Power

WILL1Off-ball LB 36.4%Rotation Signal Calleralt: Lurker SpeedMan CoverageZone CoveragePursuit

70% of snaps ask for the even_4down WILL job, 20% ask for the bear_heavy WILL job. Chases from the weak side. Protected from most direct blocks, he flows fast to the ball and cleans up what the front spills. In coverage he carries backs to the flat and closes on checkdowns. Fits downhill from the weak side of heavy fronts. He fills fast and takes on climb blocks without giving ground to finish runs at the line. Backside screens are the only pass work that finds him. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.

Physical 6'0 to 6'2, 225 to 240. Closing speed outranks size.

In even, four-down fronts (70% of this spot's snaps)

Archetype Signal Caller (alt: Lurker)

Physical 6'0 to 6'2, 225 to 240. Closing speed outranks size.

Attributes to scout SpeedPursuit

In bear and heavy fronts (20% of this spot's snaps)

Archetype Thumper

Physical 6'0 to 6'3, 235 to 255. Thump outranks range.

Attributes to scout TackleHit Power

SAM1Off-ball LB 25.4%Rotation Signal Caller Hit PowerMan CoverageZone CoverageStrengthTackle

Plays the strong side over tight ends. He sets the edge against the run when the play comes at him and walls the tight end in coverage when it does not. Most of his snaps in this cluster come from the 4-3 family, so he lives near the line and in traffic. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.

Physical 6'2 to 6'4, 235 to 255. Play strength at the point outranks range.

Open a row for the full job and the notes behind it. The text is on the page either way, so find-in-page still works.

Below the cutoff

RDT1, 6 snaps (3.64%), ignore tier per schema thresholds.

Prevent 3 Deep: 3 plays could not be mapped to a formation, so they sit outside the counts.

Built from 162 charted plays of 165 in the book. The football is verified against named coaching sources, and the attribute targets are verified against the in-game scouting screens.

Keep reading

See where 4-3 Man ranks for the concepts you actually call in the CFB 27 Playbook Finder.

Coverage chalk talk that matches this style: how match and man coverage work and the Box check against bunch.