Coverage chalk talk: what to run on defense and how to beat it on offense.
Single-high Cover 3 Match is the one call that covers the trips dropback game. The deep-middle safety sits where the seams attack and the robber sits where the crossers cross. Here is how it handles the verticals and the crossers in one call, plus the flood that forces a Cover 6 check.
Run the CoverageBingo is the upgraded Box check for bunch sets. It plays your Box rules when the point man works underneath and morphs to a two-deep look when he runs vertical, so the deep ball that beats Box gets a safety over the top.
Run the CoverageBox is the zone-match check that solves bunch sets. Four defenders split the cluster by area so the rubs and picks hit nobody. Here is the rule, plus the flood that still beats it.
Run the CoverageCover 6 is a split-field coverage, quarters to one side and Cover 2 to the other, and it is the cleanest check against a flood. Here is the rule, plus the two looks that still expose it.
CoveragesPlain-English definitions for the whole match coverage menu: the six techniques (MEG, MOD, wall, carry, rob, trap), every new check, the man answers for stacks and bunches, and the zone dials behind them. Skim to the one you need.
Beat the CoverageCover 2 leaves two soft spots that never move: the hole in the deep middle and the strip down each sideline. Here's how to read which one's open and take it, plus what to do when they user the middle.
Run the CoverageCollege Football 27 finally gives you real coverage to call on defense. Here is what match coverage actually means in plain English, and the new checks worth running this year.
Run the CoveragePalms is Quarters with a trapdoor, and it is at its best to your trips side in a 3x1. When the slot breaks to the flat, your corner jumps it and the safety takes the outside man over the top. Here is how to run it, and the route that beats it.
Run the CoverageQuarters is the best base you can call in a 2x2 set: four deep defenders matching routes so nothing runs past you. Here's who has what, the checks for trips and bunch, and where it still gets beat.
Beat the CoverageCover 3 hands you the whole underneath and two soft seams. Here's how to read it pre-snap and pick it apart, plus what to do the second they switch to Match.