4-2-5 Man Recruiting Guide (CFB 27): Who to Recruit and Why
4-2-5 Man is a man coverage defense. It lives in even, four-down fronts on 84% of its snaps.
The snap counts put two interior linemen, two edges, two sub linebackers, and five defensive backs on the field at starter share. Sub packages are the base defense here.
The strip below shows every formation the book calls, grouped the way the play-call screen groups them. Tap any bubble for the recruiting answer at that spot, then use the board for the full read.
The formations, grouped like the play-call screen
Tap a bubble for the recruiting answer at that spot. Snap shares under each formation are that call's slice of the book.
Under 5% of this book's snaps. It lives in the appendix line.
Under 5% of this book's snaps. It lives in the appendix line.
The sign plan
Counts cover positions at 5% of the book's snaps or more. Bodies per snap decides how many each group needs. Each card jumps to its group on the board.
The board, by position group
Edges Sign 4: 2 starter, 2 rotation Speed Rusher 4 spots
RLE1Edge 54.2%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding
Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job.
Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.
RRE1Edge 54.2%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding
Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job.
Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.
LEDGE1Edge 44.2%Rotation Speed Rusher Finesse MovesPower MovesAccelerationBlock Shedding
First job is winning the edge as a rusher. Aligned wide in 4-down spacing, he attacks upfield at the snap and turns speed into pressure. He sets the edge on the way to the quarterback, not instead of it.
Physical 6'3 to 6'5, 240 to 265. First step over mass.
REDGE1Edge 44.2%Rotation Speed Rusher Finesse MovesPower MovesAccelerationBlock Shedding
First job is winning the edge as a rusher. Aligned wide in 4-down spacing, he attacks upfield at the snap and turns speed into pressure. He sets the edge on the way to the quarterback, not instead of it.
Physical 6'3 to 6'5, 240 to 265. First step over mass.
Corners Sign 4: 3 starter, 1 package Bump and Run, Zone 4 spots
CB1Corner 95.3%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle
Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.
Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.
CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them
CB2Corner 92.1%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle
Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.
Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.
CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them
CB3Corner 54.2%Starter Zone Man CoverageAgilityTackle
Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.
Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.
first slot body; CB_slot rows cover CB3 and CB4
CB4Corner 15.8%Package Zone Man CoverageAgilityTackle
Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.
Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.
second slot body, on the field in dime sets
Interior DL Sign 4: 2 starter, 2 package Speed Rusher, Gap Specialist 4 spots
DT1Interior DL 98.4%Starter Speed Rusheralt: Power Rusher Finesse MovesPower MovesAccelerationBlock Shedding
Penetrates as the 3-technique. He lines up on the guard's outside shoulder and wins the B-gap with his first step, turning run downs into losses behind the line. On passing downs he supplies the interior rush that keeps quarterbacks off their spot. 18% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.
Physical 6'2 to 6'5, 285 to 310. First-step quickness outranks bulk.
NT1Interior DL 89.0%Starter Gap Specialistalt: Pure Power Block SheddingStrength
Anchors the front as the shade nose. He controls the A-gap against interior runs and holds his ground against double teams so the MIKE can flow. Pocket push on late downs is a bonus on top of the run-down anchor. 20% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.
Physical 6'1 to 6'4, 300 to 330. Anchor strength outranks height.
DT2Interior DL 6.3%Package Gap Specialist Block SheddingStrength
Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.
Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.
DT3Interior DL 6.3%Package Gap Specialist Block SheddingStrength
Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.
Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.
Safeties Sign 3: 2 starter, 1 rotation Coverage Specialist, Hybrid 3 spots
FS1Safety 98.4%Starter Coverage Specialist Zone CoverageSpeedAwarenessCatching
Erases mistakes from the deep middle. Man coverage across the board leaves him as the lone helper, so range from the post to either numbers is the whole job. Ball skills turn that range into takeaways.
Physical 6'0 to 6'2, 190 to 205. Range outranks hitting.
SS1Safety 93.7%Starter Hybridalt: Coverage Specialist Man CoverageTackle
Takes the tight end or the back man to man. He lines up low more often than deep, matching routes from in-line and backfield alignments, and fills the box when run shows. Coverage chops against tight ends decide whether this defense holds up.
Physical 6'0 to 6'3, 200 to 215. Coverage movement outranks box thump.
SS2Safety 28.4%Rotation Hybridalt: Box Specialist Man CoverageAccelerationTackle
Applies in formations with a third safety on the field. He takes the extra slot or tight end in man and plays the overhang against the run. About 17 percent of man-book snaps field this body, package level by the depth thresholds but a real matchup piece. 17% of his snaps come from three_high formations, where the deep-third variant applies. In these alignments SS2 plays a true deep third, so the ask shifts from overhang force to top-down coverage: stay over #2 and #3 verticals and arrive late against the run.
Physical 5'11 to 6'2, 195 to 215. Versatility outranks any single trait.
third safety; on the field in 4-2-5 3 High, 4-2-5 Even, 4-2-5 Over G, 4-2-5 Under
Sub LBs Sign 2: 2 starter Lurker 2 spots
SUBLB1Sub LB 82.6%Starter Lurker Man CoverageAccelerationHit PowerZone Coverage
Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Coverage demand leads: backs and tight ends man to man, snap after snap. 21% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.
Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.
No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.
SUBLB2Sub LB 76.3%Starter Lurker Man CoverageAccelerationHit PowerZone Coverage
Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Coverage demand leads: backs and tight ends man to man, snap after snap. 14% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.
Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.
No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.
Off-ball LBs Sign 3: 3 package Signal Caller 3 spots
MIKE1Off-ball LB 15.8%Package Signal Calleralt: Thumper TackleMan CoverageZone CoveragePlay RecognitionAwareness
60% of snaps ask for the even_4down MIKE job, 40% ask for the bear_heavy MIKE job. Runs the middle of the base defense. He triggers downhill between the tackles against the run and drops to the hook zones on pass downs. 4-4 Split puts two MIKE tokens on the field at once, so depth behind the starter matters in books that use it. Hits lead blockers behind a loaded line. The front eats the linemen and he meets fullbacks and pullers in the hole, keeping his fits square in short yardage. Coverage asks are minimal here. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.
Physical 6'0 to 6'3, 230 to 250. Instincts outrank straight-line speed.
Archetype Signal Caller (alt: Thumper)
Physical 6'0 to 6'3, 230 to 250. Instincts outrank straight-line speed.
Attributes to scout TacklePlay RecognitionAwarenessZone Coverage
Archetype Thumper
Physical 6'0 to 6'3, 240 to 260. Thump outranks range.
Attributes to scout TackleHit Power
WILL1Off-ball LB 15.8%Package Signal Calleralt: Lurker SpeedMan CoverageZone CoveragePursuit
60% of snaps ask for the even_4down WILL job, 40% ask for the bear_heavy WILL job. Chases from the weak side. Protected from most direct blocks, he flows fast to the ball and cleans up what the front spills. In coverage he carries backs to the flat and closes on checkdowns. Fits downhill from the weak side of heavy fronts. He fills fast and takes on climb blocks without giving ground to finish runs at the line. Backside screens are the only pass work that finds him. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.
Physical 6'0 to 6'2, 225 to 240. Closing speed outranks size.
Archetype Signal Caller (alt: Lurker)
Physical 6'0 to 6'2, 225 to 240. Closing speed outranks size.
Attributes to scout SpeedPursuit
Archetype Thumper
Physical 6'0 to 6'3, 235 to 255. Thump outranks range.
Attributes to scout TackleHit Power
SAM1Off-ball LB 9.5%Package Signal Caller Hit PowerMan CoverageZone CoverageStrengthTackle
Plays the strong side over tight ends. He sets the edge against the run when the play comes at him and walls the tight end in coverage when it does not. Most of his snaps in this cluster come from the 4-3 family, so he lives near the line and in traffic. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.
Physical 6'2 to 6'4, 235 to 255. Play strength at the point outranks range.
Open a row for the full job and the notes behind it. The text is on the page either way, so find-in-page still works.
Below the cutoff
MIKE2, 9 snaps (4.74%), ignore tier per schema thresholds.
RDT1, 6 snaps (3.16%), ignore tier per schema thresholds.
Prevent 3 Deep: 3 plays could not be mapped to a formation, so they sit outside the counts.
Built from 187 charted plays of 190 in the book. The football is verified against named coaching sources, and the attribute targets are verified against the in-game scouting screens.
Keep reading
See where 4-2-5 Man ranks for the concepts you actually call in the CFB 27 Playbook Finder.
Coverage chalk talk that matches this style: how match and man coverage work and the Box check against bunch.