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3-4 Man Recruiting Guide (CFB 27): Who to Recruit and Why

228 plays charted20 positions on the board

3-4 Man is a man coverage defense. It leans even, four-down fronts at 50% of snaps.

The snap counts put two interior linemen, two edges, one sub linebacker, and five defensive backs on the field at starter share. The rest of the lineup rotates by package, which is why the board below runs deeper than eleven.

The strip below shows every formation the book calls, grouped the way the play-call screen groups them. Tap any bubble for the recruiting answer at that spot, then use the board for the full read.

The formations, grouped like the play-call screen

BallknowerHQ — ballknowerhq.com — nickel-2-4LOSNickel 2-44 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1SUBLB2RRE1NT1DT1RLE1ballknowerhq.com
Nickel 2-421 plays · 9.1%
BallknowerHQ — ballknowerhq.com — nickel-2-4-loadLOSNickel 2-4 Load4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1SUBLB2RRE1NT1DT1RLE1ballknowerhq.com
Nickel 2-4 Load18 plays · 7.8%
BallknowerHQ — ballknowerhq.com — nickel-3-3-mintLOSNickel 3-3 Mint4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1SUBLB2DT1NT1DT2RLE1ballknowerhq.com
Nickel 3-3 Mint18 plays · 7.8%
BallknowerHQ — ballknowerhq.com — nickel-2-4-load-mugLOSNickel 2-4 Load Mug4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3SUBLB1RRE1NT1DT1SUBLB2RLE1ballknowerhq.com
Nickel 2-4 Load Mug12 plays · 5.2%
BallknowerHQ — ballknowerhq.com — nickel-2-4-dbl-mugLOSNickel 2-4 Dbl Mug4 DL / 2 LB / 5 DBFS1SS1CB1CB2CB3RRE1NT1SUBLB1SUBLB2DT1RLE1ballknowerhq.com
Nickel 2-4 Dbl Mug9 plays · 3.9%

Tap a bubble for the recruiting answer at that spot. Snap shares under each formation are that call's slice of the book.

The sign plan

Counts cover positions at 5% of the book's snaps or more. Bodies per snap decides how many each group needs. Each card jumps to its group on the board.

The board, by position group

Edges Sign 5: 2 starter, 2 rotation, 1 package Speed Rusher, Power Rusher 5 spots
RLE1Edge 59.7%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding

72% of snaps ask for the even_4down RRE_RLE job, 28% ask for the odd_tite RRE_RLE job. Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job. Rushes from width in the three-down sub fronts. Dime 3-2 and Nickel 3-3 Mint supply most of these snaps, so he attacks long edges with only one or two interior bodies beside him and has to win without much help. Twist games off his rush are part of the deal.

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

In even, four-down fronts (72% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower MovesBlock Shedding

In odd, tite-spaced fronts (28% of this spot's snaps)

Archetype Speed Rusher

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

Attributes to scout AccelerationFinesse MovesPower Moves

RRE1Edge 52.0%Starter Speed Rusher AccelerationFinesse MovesPower MovesBlock Shedding

Designated pass rushers in the sub-package fronts. The pair aligns outside in Nickel and Dime spacing and wins with get-off, because a four-man rush has to create pressure while everyone else covers. Contain duty against scrambling quarterbacks comes with the job.

Physical 6'2 to 6'5, 245 to 270. Get-off outranks everything else.

LEDGE1Edge 39.0%Rotation Power Rusheralt: Pure Power Block SheddingStrengthPower MovesFinesse Moves

60% of snaps ask for the odd_tite REDGE_LEDGE job, 23% ask for the bear_heavy REDGE_LEDGE job. Sets the edge outside the tite front. With the interior trio eating blocks, he squeezes runs back inside and keeps contain against zone schemes, and his rush wins come off power and length more than pure burst. He carries more run responsibility than an even-front edge. Sets a hard edge in heavy fronts. Goal line and bear spacing ask him to close down blockers and force runs back into the pile. Rush matters only after the run is dead.

Physical 6'3 to 6'6, 250 to 280. Length outranks timed speed.

In odd, tite-spaced fronts (60% of this spot's snaps)

Archetype Power Rusher (alt: Pure Power)

Physical 6'3 to 6'6, 250 to 280. Length outranks timed speed.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

In bear and heavy fronts (23% of this spot's snaps)

Archetype Pure Power

Physical 6'3 to 6'5, 260 to 285. Point-of-attack strength outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

REDGE1Edge 39.0%Rotation Power Rusheralt: Pure Power Block SheddingStrengthPower MovesFinesse Moves

60% of snaps ask for the odd_tite REDGE_LEDGE job, 23% ask for the bear_heavy REDGE_LEDGE job. Sets the edge outside the tite front. With the interior trio eating blocks, he squeezes runs back inside and keeps contain against zone schemes, and his rush wins come off power and length more than pure burst. He carries more run responsibility than an even-front edge. Sets a hard edge in heavy fronts. Goal line and bear spacing ask him to close down blockers and force runs back into the pile. Rush matters only after the run is dead.

Physical 6'3 to 6'6, 250 to 280. Length outranks timed speed.

In odd, tite-spaced fronts (60% of this spot's snaps)

Archetype Power Rusher (alt: Pure Power)

Physical 6'3 to 6'6, 250 to 280. Length outranks timed speed.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

In bear and heavy fronts (23% of this spot's snaps)

Archetype Pure Power

Physical 6'3 to 6'5, 260 to 285. Point-of-attack strength outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

LEDGE2Edge 6.5%Package Speed Rusher Finesse MovesPower MovesAccelerationBlock Shedding

First job is winning the edge as a rusher. Aligned wide in 4-down spacing, he attacks upfield at the snap and turns speed into pressure. He sets the edge on the way to the quarterback, not instead of it.

Physical 6'3 to 6'5, 240 to 265. First step over mass.

Corners Sign 4: 3 starter, 1 package Bump and Run, Zone 4 spots
CB1Corner 96.1%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle

Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.

Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.

CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them

CB2Corner 93.5%Starter Bump and Runalt: Boundary Corner Man CoveragePressTackle

Covers the single-receiver side by himself. Boundary alignment means shorter grass and more isolation routes, so he wins with leverage and phase instead of waiting on help. Screens and quick game to his side are his tackles to make. More grass means more double moves and deeper stems, so long speed and cushion discipline carry the assignment.

Physical 6'0 plus preferred with length. Recovery speed outranks height if forced to choose.

CB1/CB2 are the outside pair; boundary vs field is alignment, the depth chart does not split them

CB3Corner 59.7%Starter Zone Man CoverageAgilityTackle

Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.

Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.

first slot body; CB_slot rows cover CB3 and CB4

CB4Corner 15.6%Package Zone Man CoverageAgilityTackle

Covers the slot with no sideline to help. Inside alignment gives receivers a two-way release, so twitch and mirror skill decide these reps. He also triggers on inside runs as the closest small defender.

Physical 5'9 to 6'0, 180 to 195. Short-area quickness outranks length.

second slot body, on the field in dime sets

Interior DL Sign 4: 2 starter, 1 rotation, 1 package Speed Rusher, Gap Specialist, Pure Power 4 spots
DT1Interior DL 98.7%Starter Speed Rusheralt: Power Rusher Finesse MovesPower MovesAccelerationBlock Shedding

50% of snaps ask for the even_4down DT job, 41% ask for the odd_tite DT job. Penetrates as the 3-technique. He lines up on the guard's outside shoulder and wins the B-gap with his first step, turning run downs into losses behind the line. On passing downs he supplies the interior rush that keeps quarterbacks off their spot. Plays the long end spots of the odd fronts, from a 4i on the tackle's inside shoulder in tite spacing to a head-up or outside 5-technique in base 3-4 looks. He two-gaps with length and keeps the B-gap closed so runs spill to the edge players. Rush production comes from push and hands rather than speed. 16% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.

Physical 6'2 to 6'5, 285 to 310. First-step quickness outranks bulk.

In even, four-down fronts (50% of this spot's snaps)

Archetype Speed Rusher (alt: Power Rusher)

Physical 6'2 to 6'5, 285 to 310. First-step quickness outranks bulk.

Attributes to scout Finesse MovesPower MovesAccelerationBlock Shedding

In odd, tite-spaced fronts (41% of this spot's snaps)

Archetype Pure Power (alt: Power Rusher)

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

NT1Interior DL 89.6%Starter Gap Specialistalt: Pure Power Block SheddingStrength

55% of snaps ask for the even_4down NT job, 35% ask for the odd_tite NT job. Anchors the front as the shade nose. He controls the A-gap against interior runs and holds his ground against double teams so the MIKE can flow. Pocket push on late downs is a bonus on top of the run-down anchor. Two-gaps the center in tite spacing. He absorbs double teams without giving ground and closes both A-gaps so the linebackers can run. There is no help coming, so mass and leverage are the job. 17% of his snaps come from mugged formations. Protections point extra attention at the mugged threats, which leaves the nose and tackle in more one-on-one blocks they are expected to win.

Physical 6'1 to 6'4, 300 to 330. Anchor strength outranks height.

In even, four-down fronts (55% of this spot's snaps)

Archetype Gap Specialist (alt: Pure Power)

Physical 6'1 to 6'4, 300 to 330. Anchor strength outranks height.

Attributes to scout Block SheddingStrength

In odd, tite-spaced fronts (35% of this spot's snaps)

Archetype Pure Power

Physical 6'1 to 6'4, 320 to 350. Anchor against doubles outranks every measurable.

Attributes to scout StrengthBlock Shedding

DT2Interior DL 40.3%Rotation Pure Poweralt: Power Rusher Block SheddingStrengthPower MovesFinesse Moves

77% of snaps ask for the odd_tite DT job, 23% ask for the bear_heavy DT job. Plays the long end spots of the odd fronts, from a 4i on the tackle's inside shoulder in tite spacing to a head-up or outside 5-technique in base 3-4 looks. He two-gaps with length and keeps the B-gap closed so runs spill to the edge players. Rush production comes from push and hands rather than speed. Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

In odd, tite-spaced fronts (77% of this spot's snaps)

Archetype Pure Power (alt: Power Rusher)

Physical 6'3 to 6'6, 285 to 315. Arm length outranks burst.

Attributes to scout Block SheddingStrengthPower MovesFinesse Moves

In bear and heavy fronts (23% of this spot's snaps)

Archetype Gap Specialist

Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.

Attributes to scout Block SheddingStrength

DT3Interior DL 5.2%Package Gap Specialist Block SheddingStrength

Covers the guards in bear looks and multiplies in goal line fronts, where DT3 and RDT tokens add extra interior bodies. Every rep is a single block in a phone booth, so he has to win fast with power because there is no space to recover.

Physical 6'2 to 6'5, 300 to 330. Short-area power outranks any testing number.

Safeties Sign 3: 2 starter, 1 package Coverage Specialist, Hybrid 3 spots
FS1Safety 98.7%Starter Coverage Specialist Zone CoverageSpeedAwarenessCatching

Erases mistakes from the deep middle. Man coverage across the board leaves him as the lone helper, so range from the post to either numbers is the whole job. Ball skills turn that range into takeaways.

Physical 6'0 to 6'2, 190 to 205. Range outranks hitting.

SS1Safety 98.7%Starter Hybridalt: Coverage Specialist Man CoverageTackle

Takes the tight end or the back man to man. He lines up low more often than deep, matching routes from in-line and backfield alignments, and fills the box when run shows. Coverage chops against tight ends decide whether this defense holds up.

Physical 6'0 to 6'3, 200 to 215. Coverage movement outranks box thump.

SS2Safety 10.4%Package Hybridalt: Box Specialist Man CoverageAccelerationTackle

Applies in formations with a third safety on the field. He takes the extra slot or tight end in man and plays the overhang against the run. About 17 percent of man-book snaps field this body, package level by the depth thresholds but a real matchup piece.

Physical 5'11 to 6'2, 195 to 215. Versatility outranks any single trait.

third safety; on the field in Dime 2-3-6

Sub LBs Sign 2: 1 starter, 1 rotation Lurker 2 spots
SUBLB1Sub LB 59.7%Starter Lurker Man CoverageAccelerationHit PowerZone Coverage

72% of snaps ask for the even_4down SUBLB job, 28% ask for the odd_tite SUBLB job. Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Covers from the middle of light boxes. Dime 3-2 alone supplies over half of these snaps, so he protects the middle hole and carries verticals from #3 with little help around him. Space tackling is the floor requirement. Coverage demand leads: backs and tight ends man to man, snap after snap. 26% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

In even, four-down fronts (72% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageAccelerationHit Power

In odd, tite-spaced fronts (28% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageTackle

No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.

SUBLB2Sub LB 42.9%Rotation Lurker Man CoverageAccelerationHit PowerZone Coverage

61% of snaps ask for the even_4down SUBLB job, 39% ask for the odd_tite SUBLB job. Holds the second level of the sub packages that carry most snaps. The job is coverage first, matching backs and tight ends underneath, with a late rush added when the assignment stays in to block. Sub fronts field both SUBLB tokens together, so this is a sign-two position. Covers from the middle of light boxes. Dime 3-2 alone supplies over half of these snaps, so he protects the middle hole and carries verticals from #3 with little help around him. Space tackling is the floor requirement. Coverage demand leads: backs and tight ends man to man, snap after snap. 21% of his snaps come from mugged formations. Walked into an A-gap before the snap, he either arrives with the rush or bails into coverage after showing it, and the bail is the hard part. Short-area burst plus coverage recovery is the trait pair that survives the assignment.

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

In even, four-down fronts (61% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageAccelerationHit Power

In odd, tite-spaced fronts (39% of this spot's snaps)

Archetype Lurker

Physical 6'0 to 6'3, 220 to 240. Coverage movement outranks bulk.

Attributes to scout Man CoverageZone CoverageTackle

No blitz attribute exists on the scouting panel. Blitz maps to Acceleration and Hit Power here.

Off-ball LBs Sign 2: 2 rotation Signal Caller 2 spots
MIKE1Off-ball LB 39.0%Rotation Signal Calleralt: Thumper TackleMan CoverageZone CoveragePursuitPlay Recognition

60% of snaps ask for the odd_tite MIKE job, 23% ask for the bear_heavy MIKE job. Runs free behind the trio. The front's job is to keep him unblocked, and his job is to make that matter, flowing tackle to tackle and finishing in the open field. On pass downs he owns the middle hook and carries #3 up the seam when the call asks. Hits lead blockers behind a loaded line. The front eats the linemen and he meets fullbacks and pullers in the hole, keeping his fits square in short yardage. Coverage asks are minimal here. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.

Physical 6'0 to 6'3, 235 to 255. Diagnose-and-go outranks size.

In odd, tite-spaced fronts (60% of this spot's snaps)

Archetype Signal Caller (alt: Thumper)

Physical 6'0 to 6'3, 235 to 255. Diagnose-and-go outranks size.

Attributes to scout TacklePursuitZone CoveragePlay Recognition

In bear and heavy fronts (23% of this spot's snaps)

Archetype Thumper

Physical 6'0 to 6'3, 240 to 260. Thump outranks range.

Attributes to scout TackleHit Power

WILL1Off-ball LB 39.0%Rotation Signal Calleralt: Lurker SpeedMan CoverageZone CoveragePursuit

60% of snaps ask for the odd_tite WILL job, 23% ask for the bear_heavy WILL job. Scrapes behind a front built to keep him clean. He presses the line when the trio holds and falls back over the top when it slants, and his tackles come at full speed in pursuit. Flat and hook drops fill the pass downs. Fits downhill from the weak side of heavy fronts. He fills fast and takes on climb blocks without giving ground to finish runs at the line. Backside screens are the only pass work that finds him. About a third of man-book snaps stay in base personnel, and the backers take the leftover assignments, usually backs and in-line tight ends.

Physical 6'0 to 6'2, 225 to 245. Closing speed outranks size.

In odd, tite-spaced fronts (60% of this spot's snaps)

Archetype Signal Caller (alt: Lurker)

Physical 6'0 to 6'2, 225 to 245. Closing speed outranks size.

Attributes to scout SpeedPursuit

In bear and heavy fronts (23% of this spot's snaps)

Archetype Thumper

Physical 6'0 to 6'3, 235 to 255. Thump outranks range.

Attributes to scout TackleHit Power

Open a row for the full job and the notes behind it. The text is on the page either way, so find-in-page still works.

Below the cutoff

RDT1, 6 snaps (2.6%), ignore tier per schema thresholds.

Prevent 3 Deep: 3 plays could not be mapped to a formation, so they sit outside the counts.

Built from 228 charted plays of 231 in the book. The football is verified against named coaching sources, and the attribute targets are verified against the in-game scouting screens.

Keep reading

See where 3-4 Man ranks for the concepts you actually call in the CFB 27 Playbook Finder.

Coverage chalk talk that matches this style: how match and man coverage work and the Box check against bunch.